Moodul:Sports table/WDL
- Selle mooduli dokumentatsioon on liidetud lehelt Moodul:Sports table/WDL/doc (redigeeri | ajalugu).
Mall:Module rating This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.
UsageRedigeeri
Basic usageRedigeeri
In it's simplest form only several parameters need to be used to build a table
In articleRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL
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What it looks like |
Uuendatud seisuga unknown. Allikas: [viide?]
|
The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=
, |draw_TTT=
, |loss_TTT=
, |gf_TTT=
and |ga_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.
In templateRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL
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What it looks like |
Uuendatud seisuga unknown. Allikas: [viide?]
|
The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}
, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}}
is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}}
is needed to forward match result visibility, see #Matches. The |template_name=
with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).
CustomizationRedigeeri
Several things can be customized in these tables
PointsRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL
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What it looks like |
Uuendatud seisuga unknown. Allikas: [viide?]
|
As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=
, |drawpoints=
and |losspoints=
. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT=
for that specific team.
Header options (points for/against and custom other headers)Redigeeri
What you type | {{#invoke:Sports table|main|style=WDL
| ||||||||||
What it looks like |
Uuendatud seisuga unknown. Allikas: [viide?]
|
For sports with points for and against rather than goals, setting |for_against_style=points
switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header=
and the wording of the Team column can be adjusted using |team_header=
.
The wording of the Grp (group) column can be adjusted using |group_header=
in the same way as the draw header.
Order of losses and drawsRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL|loss_before_draw=true
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What it looks like |
Uuendatud seisuga unknown. Allikas: [viide?]
|
As a default losses are listed before draws. To list losses first, use |loss_before_draw=true
.
Goal ratio/goal averageRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL
|
What it looks like | Lua tõrge 159. real: attempt to call field '_precision_format' (a nil value). |
Using |use_goal_ratio=yes
use goal ratio (goal average) instead of goal differential.
Goal percentageRedigeeri
What you type | {{#invoke:Sports table|main|style=WDL
|
What it looks like | Lua tõrge 166. real: attempt to call field '_precision_format' (a nil value). |
Using |use_goal_percentage=yes
use goal percentage instead of goal differential.
Moodul:Sports table/doc/doc
Example usageRedigeeri
The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.
What you type | {{#invoke:Sports table|main|style=WDL
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What it looks like |
First seisuga will be played on Unknown. Allikas: Unknown
Klassifikatsiooni reeglid: 1) Points; 2) Goal difference; 3) Number of goals scored; (A) Edenes järgmisesse vooru; (C) Meister; (Q) Qualified to the phase indicated; (R) Langes välja; (T) Qualified, but not yet to the particular phase indicated. |
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Custom header options
local draw_head_text = Args['draw_header'] or '<abbr title="Viigid">Vi</abbr>'
local group_head_text = Args['group_header'] or '<abbr title="Grupp">Grp</abbr>'
local team_head_text = Args['team_header'] or 'Võistkond'
local loss_first = Args['loss_before_draw'] or false
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'Pkt'
local show_points, show_perc = false
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
else
-- Based on points
show_points = true
end
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or 'väravaid'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='v' or for_against_style=='väravate' or for_against_style=='väravaid' then
fa_letter = ''
fa_word_sing = 'Väravate'
fa_word_plur = 'Väravaid'
elseif for_against_style=='p' or for_against_style=='punkt' or for_against_style=='punktid' then
fa_letter = 'P'
fa_word_sing = 'Punkt'
fa_word_plur = 'Punktid'
elseif for_against_style=='none' then
hide_for_against = true
else
fa_letter = ''
fa_word_sing = 'Väravate'
fa_word_plur = 'Väravaid'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,28,pos_label) -- Positsioon col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
tt = p_sub.colhead(tt,28,'<abbr title="Mänge">M</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="Võidud">Võ</abbr>') -- Win col
if loss_first then
tt = p_sub.colhead(tt,28,'<abbr title="Kaotused">Ka</abbr>') -- Loss col
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
else
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
tt = p_sub.colhead(tt,28,'<abbr title="Kaotused">Ka</abbr>') -- Loss col
end
if not hide_for_against then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' löödud">'..fa_letter..'+</abbr>') -- For col
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' lastud">'..fa_letter..'-</abbr>') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' suhe">'..fa_letter..'R</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' protsent">%</abbr>') -- Percentage col
else
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' vahe">'..fa_letter..'+/-</abbr>') -- Difference col
end
end
end
if show_points then
tt = p_sub.colhead(tt,28,'<abbr title="Punktid">Pkt</abbr>') -- Points col
elseif show_perc then
tt = p_sub.colhead(tt,36,'<abbr title="Võidu protsent">PRT</abbr>') -- Win percentage col
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 3
local draw_points = tonumber(Args['drawpoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0
-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or false
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts
-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end
-- Comparison of for against
local gcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(use_percentage_val) then
-- Now it is the percentage
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(100 * gfor / gaig , 1)
end
else
-- It's goal difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local rank_points, rank_perc = false
local win_fw, win_string
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string = ''
end
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Mängitud
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Võidud
if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Kaotused
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Viigid
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Viigid
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Kaotused
end
if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- +
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- -
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- +/-
end
end
if rank_points then
-- Add − for negative point totals
if points<0 then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\n')
else
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
end
elseif rank_perc then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='Edenes järgmisesse vooru', C='Meister', D='Diskvalifitseeritud',
E='Elimineeritud', G='Külaline', H='Võõrustaja', O='Väljalangemismängude võitja', P='Edutatud', Q='Qualified to the phase indicated',
R='Langes välja', T='Qualified, but not yet to the particular phase indicated',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEGHOPQRTXYZ'
-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp